A. MUSC students and their spouses, faculty and staff, and Wellness Center Members are eligible to participate in intramural volleyball.
A. A player's equipment consists of a jersey, shorts, socks and sport shoes. The shoes must be light and pliable with rubber or leather soles without heels. No bare feet.
B. The game ball will be provided for each scheduled contest.
C. It is strongly encouraged to not wear objects which may cause injury to a player such as jewelry or hats.
D. Players may wear glasses or lenses at their own risk.
A. A team will consist of 6 players.
B. A team may begin and play a contest with as few as 4 players.
C. Non-comp teams must have an equal amount of male and female players on the court at all times. If there are an odd number of players, there may not be more guys than girls playing on the court.
A. GAME TIME IS FORFEIT TIME! Any team that is not present at the game site when their game is scheduled to begin will forfeit that contest. It is strongly recommended that your team arrive 15 minutes early in order to be ready to play at your assigned time.
1. Team Captains may request a bye for a particular weekend by calling Student Programs or an Intramural Coordinator no later than 3 p.m., the Tuesday before the weekend that the bye is needed.
2. A team may request one bye. However, depending upon the number of teams participating; teams may receive more than one bye per season.
3. If a scheduling conflict arises, the team contact or representative must contact the Intramural Coordinator before 5 p.m. on the Thursday prior to the game date. The team that is forfeiting will not receive a loss if notice is given in proper time frame. The opposing team will automatically receive a win. If forfeiting team does not contact coordinator in time, they will automatically receive a loss. Conflicts will be handled on a case by case basis.
B. A team will be eliminated from competition after two forfeits.
A. Regular Season - Each game will consist of 30 points. The winner must win by two points, 35 point maximum. All games within a match will be scored in the rally point system.
B. Playoffs - Each playoff match will consist of three games.
VI. Beginning Play
A. A coin toss will determine which team serves first.
B. The winner of the toss may choose to serve first or select a side.
VII. Time Outs
A. Each team is allowed 1 time out per game. The length of each time out is 30 seconds.
A. The team earning the serve will rotate clockwise before the new serve, except on the first serve.
A. Substitutes may enter the court only when the ball is dead.
B. Either team (serving or receiving) may substitute during a dead ball.
C. The incoming player must take the back middle position.
X. Ball Contact During Play
A. Each team will be allowed a maximum of three (3) contacts per side before returning the ball to the opponent's area.
B. A contact is any touch of the ball by a player (excluding the player's hair).
C. A player may use any part of his or her body to contact the ball.
D. A “carry” or held ball is defined as when the ball rests momentarily in the hands or arms of a player. The ball must be cleanly hit. Scooping, lifting, pushing, or carrying the ball shall be considered holding.
E. Multiple contacts are now allowed on any first contact on a ball over the net as long as the contact is clean. This includes hard-driven balls such as serves or spikes.
XI. Simultaneous Hitting
A. If two or more players of the same team contact the ball simultaneously, it is considered as only one contact. However, neither one of the players involved may participate in the next play (contact).
B. If one or more players are attempting to block a shot and have contact with the ball, this player(s) is eligible to participate in the next contact. The block will not count as a contact for his/her team.
C. If two or more players of opposing teams contact the ball simultaneously above the net, any one of the players involved are eligible to participate in the next play.
A. The server must stand behind the rear boundary line. Penalty: one warning, then loss of serve.
B. If a player serves out of order, the serving team loses the service and any points gained during such out of order service. The players of the team at fault must immediately resume their correct positions.
C. Foot faults will be declared if any part of the server's foot touches the back line.
D. Players on the serving team may not take action to prevent the receiving team from seeing the ball (NO SCREENING).
E. A ball that hits the net on a serve and goes over is a live ball.
XIII. Play at Net
A. Blocking a serve is not permitted.
B. When a ball in play touches the net completely between the antennas without touching them, it is considered good and play continues.
C. A player may not spike the ball on the opponent's side of the net.
D. Any part of a participant's body can cross under the net and across the center line, as long as there is no interference and as long as some part of their body remains on their side of the net.
E. If the ball is driven into the net with such force as to cause the net to contact a member of the opponent's team, no penalty will be issued to either team and play will continue.
XIV. Summary of Points
Points will be scored using the rally point scoring system. Points will be awarded according to the following guidelines
1. The ball touches the floor during play.
2. A team has played the ball more than three times consecutively.
3. The ball is held or pushed.
4. The ball hits the ceiling.
5. A player touches the ball twice consecutively other than on a block.
6. Team is out of position at service.
7. A net violation occurs.
8. A player crosses the centerline (vertical plane extension from net to floor).
9. A player strikes the ball in the opponent's area.
10. A back line player, while in the attack area hits the ball into the opponent's side of the court from above the height of the net.
11. A ball has not passed over the net completely within the antennas.
12. A ball lands outside the court or touches an object outside the court
13. A ball is played by a player who in turn is assisted by a teammate as a means of support. After having touched the ball, a player can touch the net support (post) without penalty.
14. A player receives a personal penalty.
15. When two opponents, during the same play commit a fault, the point with be replayed.
16. The game is delayed persistently.
17. An illegal substitution is made.
18. Interruption of play without permission of the official during a game.
19. Players stamping their feet and making distracting gestures toward the opponents.
20. If the player touches or crosses the end line at the time of serving.
21. If the served ball crosses the net with the help of a teammate.
22. If the service is made out of serving order.
23. If the serve is screened.
XV. Back Line Players
A. A back line player returning the ball to the opponent's side while in front of the attack line must contact the ball when at least part of the ball is below the level of the top of the net. If the player is behind the attack line when returning the ball, the restriction does not apply. Nor does the restriction apply if the back line player jumps from behind the attack line and after contacting the ball lands on or in front of that line, providing the takeoff was clearly from behind the line.
B. Back line players may not participate in the action of blocking.
XVI. The Official
A. The official is in complete control of the match. All decisions of the official are final.
B. The official will have the power to eject any player from a match for improper conduct.
A. Rule Interpretations
1. No protest will be considered which concerns the judgment of an official.
2. To be valid, a protest of a rule interpretation must be verbally registered with an official at the time the incident occurs. The game will then be stopped; the officials and team captains shall separate themselves from the other participants and determine the correct ruling.
3. If either captain believes the ruling to be in error, s/he may request that the officials consult with the sport supervisor on duty. The supervisor will make a decision and the game will continue.
4. If either captain believes the supervisor's ruling to be in error, s/he should inform the supervisor that s/he wishes to file a formal protest. The game will continue under protest. At the completion of the game, the protesting captain will complete a protest form with the supervisor.
5. The Intramural Sports Director will rule on all written protests. If a rule interpretation protest is ruled valid, every attempt will be made to replay the game from the point at which the protest was lodged.
a. No protest can be made on a previous play, after the game resumes.
B. Participant Eligibility
1. To exemplify the values of honest sport competition, protests of alleged ineligibility should be made immediately to game officials and supervisors rather than waiting to determine the outcome of a game.
2. During the regular season - protests may be filed before, during or after the game.
a. If an eligibility protest is made prior to a game and it can be determined that a player is ineligible to participate, s/he will not be allowed to participate. If the eligibility of the player in question can not be determined, the team in question has the option of using the player. However, if it is determined later that the player was ineligible, the team will forfeit the game.
b. After the game, the protesting captain must complete a protest form with the sport supervisor. The Intramural Sports Director will examine the protest and rule on the eligibility of the player in question.
c. If a protest regarding eligibility is made at any time other than before a game, the sport supervisor and/or the Intramural Sports Director will make any decision regarding the protest.
d. Protests concerning player eligibility must be submitted in writing to the Office of Campus Recreation within 24 hours of the contest.
3. During Playoffs - all eligibility protests may be filed at the beginning of, during, or immediately following the game.
a. If a team files a valid protest before, during, or immediately after the game has concluded and they lose the game, the losing team will advance in the playoffs.
b. If a team files a valid protest outside the above parameters and lose the game, neither team will advance in the playoffs.
XVIII. Non-Comp Rule Modifications
A. Team Membership
1. A Non-Comp volleyball team will consist of 6 members with a minimum of 4 players needed to start a contest.
2. Non-comp teams must have an equal amount of male and female players on the court at all times. If there are an odd number of players, there may not be more guys than girls playing on the court.
1. No more than a 1 person per gender advantage may take place at any time.
2. Player positioning on the court must alternate male, female…etc, except in the case of a team playing with only 5 members, in which case member of the same gender will have to be beside each other.
C. Ball Contact During Play:
1. There are NO restrictions on who must touch the ball prior to it crossing the net.
1. The MUSC Intramural Sportsmanship Policy is in effect and will be strictly followed. Copies of the policy will be distributed at the captains' meeting and are also available at the Student Programs Office and online.
2. The game penalties for poor conduct will be as follows:
a. A verbal warning will be issued by the official to the player for the first offense. If the same offense occurs a second time, a penalty will be recorded on the score sheet for that player, and the offending team will either lose their serve or the other team will be awarded a point.
b. Should the official deem a player's conduct serious enough or, the official can disqualify a player from the rest of a match. This could be after the first offense or after a repeated offense, depending on the official's discretion. If the official has sufficient reason, a disqualification may come without previous warning.
If there is a question regarding any rules not covered in this set of rules, please refer to the United States Volleyball Association www.usavolleyball.org.